How do Into Film Clubs work?
Find out more about what's involved in running your very own Into Film Club.
Long (12 plus activities)
England, Wales, Scotland, Northern Ireland
This resource introduces students aged 11 to 16 to a range of potential careers in the film industry through a variety of learning activities, with cross-curricular links to STEAM subjects and a variety of skills. It has been created to respond to the need for new, homegrown talent by providing an opportunity for students to explore how they might see themselves as part of the industry. By watching clips and interviews, researching and trying out well-known and unfamiliar roles in the sector, learners can begin to understand the skills they are already developing across the curriculum that could one day translate to fulfilling careers.
This comprehensive resource has been produced by Into Film in partnership with BAFTA, Creative Skillset, The Production Guild, Film Distributors' Association, The Industry Trust and UK Cinema Association. All educators should download the PPT, Educators' Notes, and whichever Student Workbook and Skills Audit PDFs are suitable for their cohort (11-14 or 14-16).
Information Computing Technology
Design and Technology
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Into Film Clubs has now moved from filmclub.org to intofilm.org/clubs
If you already run a film club, or are a member of one, then continue below and use your filmclub.org username and password to log in to your film club's new home on intofilm.org.
Ask your film club leader for your club’s code then continue below and click on the Join Here button. Then follow the simple steps and become a film club member.
If you're an educator working with young people aged 5-19 and are considering starting your very own FREE Into Film Club, then continue below to discover more about the wide range of free films and fantastic benefits available to you.